#+SETUPFILE: ../../template/level-1.org
#+OPTIONS: toc:auto
#+TITLE: Beings
#+Description: List of the main beings.


* Anthropomorphs

The vast majority of folks are human, humanlike, or humanoid. When
Apophis scarred Earth and Greenland melted, some folks gradually
started changing. Others were just born like that.


#+BEGIN_QUOTE
When it comes down to it, every one of us belong to the same species,
we just have more diversity since Greenland melted... We got folks
with pointer ears and better eyesight. But those undead and dragons,
they're something else entirely!
#+END_QUOTE


** Humans

Generally the smelliest. They either stink or they wear something
scented to cover up that they stink. They also remain oblivious of
this fact.


** Dwarfs

Generally always have beards due to their incredibly fast growing hair
of often 1 cm per day, regardless of the gender social norms.
Mythological and folklore stereotypes do not always reflect reality
for height.


** Elves

Generally have the biggest and pointiest ears.


** Orks

Generally have the biggest teeth.


** Trolls

Generally have the biggest noses.


** Sasquatches

Generally the hairiest.


** Android

Generally constructed to look and resemble one of the other beings
along with their traits. Sometimes also constructed in a way to look
like an artificial being, often with less fleshy/biological traits and
more plastic or metalic looking surfaces.


----------------------------------------------------------------------


* Metamorphs

After a fighting another metamorph or after achieving a significant
campaign milestone, characters can sometimes choose or be subject to
transform into a new Being.


#+BEGIN_QUOTE
One of my best customers is undead, so what!
#+END_QUOTE


** Dragons

Generally folks who have amassed a great amount of wealth. They can
transform from or to their large reptilian or serpentine form and
their original being as an action.


** Giants

Generally folks who have a specific agenda, such as building and
ruling a megacorp. They can transform from or to their large monstrous
form and their original being as an action.


** Undead

They never seem to die or submit to pain, even when their HP reaches
zero.


** Werefolk

Often, but not always wolf-based such as the classic werewolf,
werefolk transform into a monstrous creature.


* See also

/See the [[file:../tables/Beings.org][Beings table]]./
